In which I tweak my revised 2300AD system generation program to be even more realistic, and make some Celestia output for it too!
In which I present some fixes to make the GDW 2300AD star and world generation system more realistic!
In which I examine and discuss the star and world generation system from the original GDW 2300AD rules!
[2300AD] In which I significantly update the American Arm with some new information – be sure to check the updated pages to see the new subway maps too!
I managed to place a Brown Dwarf near Sol in the wrong position on the 2300AD Realistic Near Star maps, which messed up the start of the French and Chinese Arms. But I’ve now fixed that and made a few other changes too, so be sure to check the updated pages!
In which I present the New Chinese Arm in the final part of my series about incorporating a Realistic Near Star Map into 2300AD!
In which I examine the New American Arm in the next part of my series about incorporating a Realistic Near Star Map into 2300AD!
In which I present the New French Arm, in the next installment of my 2300AD Realistic Near Star Map project!
In which I present a more detailed overview (and a map!) of the new Arms in my 2300AD Realistic Near Star Map Project!
In which I introduce my new 2300AD Realistic Star Map, with Arms – I’ll be writing more about this in the coming weeks!