In which I tweak my revised 2300AD system generation program to be even more realistic, and make some Celestia output for it too!
[2300AD] The GDW 2300AD Worldbuilding system: Part 2 – Realistic Version
In which I present some fixes to make the GDW 2300AD star and world generation system more realistic!
[2300AD] The GDW 2300AD Worldbuilding system: Part 1 – Investigation
In which I examine and discuss the star and world generation system from the original GDW 2300AD rules!
[2300AD] Realistic Star Map Project Update #2 (corrected American Arm!)
[2300AD] In which I significantly update the American Arm with some new information – be sure to check the updated pages to see the new subway maps too!
[2300AD] Realistic Star Map Project Update (corrected French and Chinese Arms!)
I managed to place a Brown Dwarf near Sol in the wrong position on the 2300AD Realistic Near Star maps, which messed up the start of the French and Chinese Arms. But I’ve now fixed that and made a few other changes too, so be sure to check the updated pages!
[2300AD] Realistic Star Map Project: Part V – The New Chinese Arm (v2.0)
In which I present the New Chinese Arm in the final part of my series about incorporating a Realistic Near Star Map into 2300AD!
[2300AD] Realistic Star Map Project: Part IV – The New American Arm (v2.0)
In which I examine the New American Arm in the next part of my series about incorporating a Realistic Near Star Map into 2300AD!
[2300AD] Realistic Star Map Project: Part III – The New French Arm (v2.0)
In which I present the New French Arm, in the next installment of my 2300AD Realistic Near Star Map project!
[2300AD] Realistic Star Map Project: Part II – Overview
In which I present a more detailed overview (and a map!) of the new Arms in my 2300AD Realistic Near Star Map Project!
[2300AD] Realistic Near Star Map Project: Part I – Introduction
In which I introduce my new 2300AD Realistic Star Map, with Arms – I’ll be writing more about this in the coming weeks!