Category: Gaming

[Flesh and Blood] Living Legend Leaderboard data analysis – Blitz!

(Note: This is a follow-up to my previous post that discussed the Living Legend points of heroes in the Flesh and Blood TCG. That post looked at the Classic Constructed LL leaderboard – this one focusses on the Blitz LL leaderboard)

Classic Constructed is the most popular competitive format for Flesh and Blood TCG, but there are others too – Blitz, Living Legend, Commoner, etc. Blitz is a commonly played faster format that uses Young versions of heroes with 20 life instead of 40 life and decks that have a minimum of 40 cards (unlike CC’s 60), and is the only other format that has a Living Legend system where heroes rotate out of play (when they reach 500 LL points, though this has changed recently). It should be noted that at the time of writing there are heroes that only exist in Young form (such as Terra, Kavdaen, Blaze and Emperor) and so are only legal to play in Blitz.

Young vs Adult Heroes (Azalea)

The Blitz graphs are more straightforward than in Classic Constructed. For one thing, there are fewer data points here because the Blitz leaderboard is updated less frequently – Blitz is generally only played competitively at side events and Skirmishes.

Blitz graphs for all Young Heroes.

Traditionally heroes rotated out of play in Blitz at 500 points but recently this was (somewhat clumsily) adjusted by LSS to prevent Zen from retiring so quickly after he went from 205 to 505 points in one week! As a result, in November 2024 LSS decided to raise the Blitz LL limit to 1000 points and double every Hero’s point except Zen’s, who now found himself back in the middle of the pack again. This adjustment would have appeared as a sudden discontinuity in these graphs, so I made my own adjustment to keep things visually consistent – when all of the official points doubled, I halved them back down again so they remained consistent with their previous scores, and also I retroactively halved all of Zen’s scores since his introduction. This means that the Blitz LL limit on this graph remains at 500 points (even though it’s officially be 1000 now).

What is interesting in Blitz is that there is no obvious “Mistveil Effect” (seen in CC, where most of the heroes’ scores flatten out in May 2024 when Part the Mistveil was released) – instead it looks like heroes jump in points when other heroes retire. e.g. at the end of Dec 2023 Chane, Kano, Ira and Kassai (Sellsword) all reached LL within a month of eachother and many of the other heroes gain a lot of points immediately after that, presumably because they started winning events once those heroes left. This appears to happen again later when Dash, Briar and Rhinar all rotated out within a couple of weeks of eachother in Aug 2024.

I won’t go over each class individually this time, I’ll just present the graphs below (Blitz excel sheet is posted below too for anyone who wants to look at the data). Assassins and Rangers seem to be the classes that struggle most in Blitz, with none above 150 points. Many of the other classes have a couple of heroes who do really well while the rest linger around the lower end of the leaderboard (this is particularly noticeable in Mechanologists, where the original Dash was quite successful but all the other Mechanologists have less than 100 points). I haven’t shown the minor Blitz-only classes here (Bard, Merchant, Shapeshifter) because they don’t really have any support and haven’t won many games – Melody (Bard) and Genis (Merchant) each have 0 points, Kavdaen (Merchant) has a single point, and Shiyana (the only Shapeshifter) has 22 points. I’ve included Emperor (the only Warrior-Wizard) with the Wizards – he is doing fairly well (despite being dead :D) considering he is a hard-to-find character with Legendary rarity (like Shiyana).

Assassin, Brute, Guardian, Illusionist
Mechanologist, Ninja, Ranger, Runeblade
Warrior, Wizard

Full dataset: final_LL_table_for_Blitz_25Feb2025

Please let me know if you have any further comments or observations!

[Flesh & Blood] Living Legend Leaderboard data analysis (Classic Constructed)

Further demonstrating the randomness of my blog entries – here’s a nerdy data analysis post about Flesh and Blood, a Trading Card Game (TCG) that I started playing recently!

Flesh and Blood (usually abbreviated to FaB) is a competitive TCG published by Legend Story Studios (LSS) from New Zealand that revolves around “Heroes” battling against eachother (I use quotes there because some of the characters are decidedly not heroic, but LSS use the word “Hero” to define all of the characters!) – the aim is to reduce the opposing Hero to 0 life before they do that to you! It has a pretty strong competitive scene and lots of well attended major events all around the world (raning from local Armories, to Callings, Battle Hardeneds, Road to Nationals, Nationals, and Worlds). I won’t claim to be any good at the game yet – I’ve been playing for about four months now and I’m still fumbling my way through the heroes and I’m lucky if I actually win a single game at an Armory event – but I still enjoy playing and I like collecting the cards too (which have very nice artwork) :D. I’d like to think I’m slowly getting better anyway!

You can find out more about the game at https://fabtcg.com/en/resources/learn-to-play/ and there are plenty of gameplay, reviews, opinions and deck tech videos on twitch and youtube (and probably someone is playing it at an FLGS near you)!

FaB is played in a variety of formats, but the main competitive format is Classic Constructed (CC) which is played with a deck of at least 60 cards, with Adult Heroes starting around 40 life. One interesting thing is that Heroes rotate out of play based on how many Living Legend points they accumulate over time – they gain these LL points by winning major events. They start at 0 points and once they get a total of 1000 points they “retire” and rotate out of play and are no longer legal to play in official CC events (there is another format called “Living Legend” where all heroes – even the retired ones – are legal to play and that features some particularly powerful decks). Usually after a few months the hero is republished in a different form (with different abilities) and can be played again, so they aren’t out of action for long. I may refer to “Young” and “Adult” heroes later – Adult heroes are the ones that are played in CC, while Young heroes are 20-life versions of the Adult heroes that are played in the smaller Blitz format (I have gathered the historical leaderboard data for Blitz too that I’ll post in a similar way here at a later date) – usually there are Young and Adult versions of each hero but some heroes only exist in Young form (e.g. Terra, Data Doll) and some only exist in Adult form (e.g Jarl).

Nowadays LSS usually updates the Living Legend Leaderboards on their website every week (or during/after every major event), and I wondered if there was an archive of the scores so that we could see how the LL points had evolved over time for each hero. To cut a long story short: I managed to track down a lot of older LL leaderboard pages on the Internet Archive and I compiled the data, did some programming jiggerypokery with Python and made a table and some graphs out of it! It seems that LSS didn’t start publishing the LL scores on their website regularly before mid 2022 so the earliest data is completely missing, but enough had been archived since then (albeit irregularly) to give us a decent idea of how the LL scores evolved over time.

I’ve plotted the graphs by Hero Class – I’m not sure if that’s the best way to do it but it works! I’m not sure that I’m particularly qualified to offer any expert commentary on these but I will try to share some relevant observations at least, and you can draw your own conclusions from the graphs :).
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[Battletech] Advanced Rules: Realistic Mech Movement

In my last post I showed how most Battlemechs couldn’t actually walk as fast as described in the game – if you missed that then you can read it at How fast can a Battlemech walk?. In this post I will present some optional Advanced Rules to implement the more realistic mech movement described there.

This is what I’m setting out to achieve here:

– Mechs now walk, run, and sprint at realistic speeds.
– Where possible, movement rates should be as consistent as possible with their current stats. That said, the fastest mechs must be slower here because it’s now impossible for them to be as fast as they were – this means they will have smaller engines and more space for equipment.
– It must be possible to design mechs so that their engine ratings (and gyros) are comparable with published designs.
– MASC, Superchargers and TSM will have a similar effect on speed as in the existing rules.
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[Battletech] How fast can a Battlemech walk?

A good demonstration of how a Locust doesn’t walk! πŸ™‚

Or: “Can a Locust Battlemech really walk 240m in only 10 seconds?”

The answer, perhaps surprisingly, is “no, it can’t” – a Locust (or indeed any battlemech) could run that far in that time… but it is actually physically impossible for it to walk 240m in 10 seconds (at least in gravity similar to Earth’s). To discover why, we must take a rather fascinating scientific journey that sheds some light on something that perhaps many of us take for granted – the mechanics of how we move on two legs! Read on to learn more…
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Everybody’s Gone To The Rapture – full playthrough

I’ve posted a full playthrough of Everybody’s Gone To The Rapture on Youtube! I hope you take a look at it, it’s a fantastic story with great characters, beautiful graphics and an amazing soundtrack! If you enjoy watching it then I’d love to hear what you think in the comments, and please do like the videos and subscribe to my Youtube channel!

Episode 1: Quarantine: find out what happens to the inhabitants of the sleepy English village of Yaughton as they are visited by an unearthly force far beyond their understanding!

https://www.youtube.com/watch?v=_Pq7kW7lB8Uο»Ώ

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[Elite Dangerous] The Great Colonia Expedition Part 3 – Eagle Nebula to Sacaqawea Space Port (Skaudai AA-A Nebula)

Here is the third leg of the Great Colonia Expedition, from Eagle’s Landing in the Eagle Nebula to Sacaqawea Space Port – the voyage was from the 17th Feb to 11th March 3303! I also found my first Ammonia World here! During the trip I started up my Elite Dangerous Exploration Streams at https://www.twitch.tv/evildrganymede, so you can see where I took some of these in my streams too!
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[Elite Dangerous] The Great Colonia Expedition Part 2 – Lagoon Nebula to Eagle Nebula

The second leg of the Great Colonia Expedition was from Amundsen Terminal in the Lagoon Nebula to Eagle’s Landing in the Eagle Nebula, spanning from the 9th Feb to 13th Feb 3303! On the way I stopped off at the Omega Nebula and the Traikaae AA-A nebula high above the Galactic Plane, and gradually realised that I was in this for the long haul!
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[Elite Dangerous] I found an amazing system!

I found an insane system on my travels!! It contains a Class V gas giant that orbits its white dwarf primary in only 15 minutes, and passes through the jet of the WD! Its orbital distance from the WD is 0.4 ls, so close that it cannot actually be reached using supercruise (the WD drops the ship out of SC about 2 ls out). There is also a nearby M V companion star a few ls away. As an aside, there is an unusually high number of Carbon Star systems around this location too.

The planet is so close to the WD that (a) it is within the WD’s Roche Limit and should have been torn apart to form a ring system and (b) orbits faster than the WD’s rotation period (which itself is only 16 minutes) and therefore is spiralling in to the WD anyway due to tidal forces. The system is also 7.8 billion years old – how the gas giant continues to survive, how it got into its current orbit around the WD, and how the WD and its planet both got so close to the M V star after the end of the WD’s former red giant phase are all deep mysteries!

The System Name is BLAA PHOE NC-D D12-230, and it should already be in the 3D map of the latest version of EDDiscovery (under the name “Death Spiral”). Check it out, CMDRs! πŸ™‚

Click for larger version:

20 second timelapse video:
15 minute full video (with music in the first half):

[Elite Dangerous] The Great Colonia Expedition Part 1 – Bubble to Orion Molecular Complex & Lagoon Nebula

Here is the Exploration Log (i.e. screenshot gallery) of the first leg of my Great Colonia Expedition, which I’m currently working on in my Elite Dangerous Exploration streams! This covers the somewhat roundabout journey the Bubble to the Orion Molecular Complex (yes, that’s in the other direction from Colonia – I took the scenic route!) and then turning around and eventually arriving at Amundsen Terminal at the Lagoon Nebula for some much-needed rest and repairs!
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