NOTE: This is version 2.0 of the New French Arm – it has been significantly updated from its original version. See here for the full explanation for the change, otherwise read on for the updated Arm!
Following on from my overview of what 2300AD’s Arms could look like on a realistic starmap, let’s take a closer look at my reinterpretation of the French Arm (as well as Pentapod and Kafer space) by starting off with a general overview (and some 3D maps!):
This new 3D map shows what the revised “New French Arm” looks like in the realistic starmap, as seen from “above”. The solid blue lines show the explored and colonised parts of the French Arm, the red/pink section is Kafer Space, and the light pink section is Pentapod Space. Dotted lines are “extensions” that haven’t been colonised yet but provide space for future expansion. Sol is located at the bottom left corner of the network, and Pentapod and Kafer space are “above” Sol, closer to the viewer.
While a 3D map is nice to look at to get an idea of the real layout of the stars, they are a little hard to interpret! Fortunately, the nature of the Arms is such that they can be represented using a much simpler “subway map” (shown below) that displays all of the connected systems in and around the French Arm much more clearly. This map was made using the very handy subway map generator at http://beno.org.uk/metromapcreator/ – it has a few quirks (such as not saving the maps properly – some screen capturing and assembly in Photoshop was required!) but it works pretty well once you get used to it.
The subway map shows the Arms and branches much more clearly. I’ve tried to arrange it so that the lines vaguely agree with reality, though in doing so it looks a little un-intuitive – I had to put Sol at the bottom right end of the dark blue line (with the French Arm extending to the left from it) in order to get the Beta Canum Branch on the same side of the map as the Arcturus Branch.
I’ve also had to move some of the named systems around to get the history working with the new map, and also had to incorporate the systems that were at fictional stars or stars that turned out too distant to be usable. I tried to fit the systems to similar stars, but there may be some differences (that probably matter less in the grand scheme of things than their placement on the arms).
So. What do we have now? We’ll actually start from the top of the arm and work down towards Sol.
Continue reading ‘[2300AD] Realistic Star Map Project: Part III – The New French Arm (v2.0)’