Purgatories

by Anders Sandberg (nv91-asa@nada.kth.se)


These are paradox realms designed by the Nepharites, paradox beings who live on guilt and suffering. When a mage filled with guilt, fear, or pain suffers a paradox backlash, they will send him into a purgatorium, a realm designed to evoke more suffering for the enjoyment and nourishment for the nepharites. Normally these realms are purely mental, the mage seems to go into a deep sleep or coma and cannot awaken. What really happens is that the mage accidentally opens his mind to the Nepharites, who are given full control. In some special cases (like Spirit and Correspondence Paradox), they might enter a purgatorium bodily too, but it is rare.

A purgatorium may look like anything, but is often based on the surroundings of the mage when he suffered the backlash. Things are almost right, but small disturbing details abound or certain things are clearly horribly out of place (like having a torture chamber in the middle of a night-club or gallows with hanged people instead of streetlights on a street). The realm is completely controlled by the Nepharite, who can do anything inside. It can change how it looks, the way it works or what happens. It can turn the mage inside out with a gesture and keep him alive forever. However, nothing that happens inside the realm can have any effect on the outside (unless the mage believes in it strongly enough to create hobgoblins and Quiet making it nearly real). So the Nepharite may kill the mage again and again, but if the mage escapes he's unhurt.

The Nepharite may determine if magick works or not, or how it works. It can turn all magick inside the Purgatorium around, controlling it completely (after all, its just illusions). It is possible to destroy the body of the Nepharite if it allows it, but it can of course reform anytime it wants. However, Nepharites love to give their victims hope and then destroy it. The Nepharite cannot really touch the Avatar of the victim, so the victim will still retain his countermagick and Arete, and purely internal magick (like Mind 1) can't be influenced. But the Nepharites are good at creating mental illusions, making their victims think they can't resist anything.

The Nepharite seeks to evoke more guilt, fear and pain from the mage using any means possible. Plain torture is not the best way to do this, more subtle means are more rewarding. The Nepharite can make the mage meet old friends he has betrayed (or think he has betrayed), place him in the same situation again and again or create scenarios to provoke more negative emotions. The only way to escape a purgatorium is to realize what it is. If the mage stops being guilty or afraid, the Purgatorium will dissolve and he will escape. However, the Nepharite naturally tries to hinder this by adding extra problems when somebody seems to figure it out.

Nepharites may be all-powerful inside their Purgatories, but outside they are just ordinary paradox spirits. Their powers vary, but most are adept at Mind, especially the creation of emotions, illusions and finding weaknesses of people. Some Nepharites are not content with simply dragging mages into their realms, but actively seek them out before they suffer any big backlash. They will try to increase their guilt and pain, and either make them do something that gives the Nepharite the chance to send them into its realm (just voluntarily opening your mind to it is generally enough), or manipulate them to spread more guilt, fear, and pain among others.

Some Nepharites even tempt the mages with promises of power, pleasure or other things. If the mages accept, they are led into their Purgatories and given what they want. These Nepharites feed at first on the gluttony of their victims, and then on their pain when they can't get enough. As the mages become more dependent on the Nepharite, it can start to twist the mages. They have to do more and more to get what they want, and they become more and more debased in their pursuit. In the end they suffer horribly, only upheld by a hope that never will be fulfilled.

Purgatories are not completely evil, some mages claim they even do good sometimes. By forcing the mage to overcome his self-imposed limitations, the Nepharites are forcing them to develop. There have been cases where the Avatar of the mage has appeared before them in the Purgatorium, turning it into an Epiphany. Some Nepharites might even be the Avatars of their own mages! But there is a dark side of the Purgatories too. Some mages fail completely, and become imprisoned forever (this happens also if the body is killed). In that case they become slaves to the Nepharite, who can do as it pleases to them. In some cases they have turned into Nepharites themselves, in other cases they have become snivelling slaves who do anything for the Nepharite to escape more punishment. Some mages have escaped from the Purgatories, but the lesson has turned them less human and more Nepharite themselves.


Some Examples:


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