Planethunters: Kepler Q2 searchable star/planet spreadsheet now available!

Kepler-11 - a newly discovered system with six transiting planets!
Image credit: NASA/Tim Pyle

The Q2 Kepler data has been officially released, making at least another 90 days of data available! Now the planethunting community should be able to confirm or deny their discoveries more easily!

Quick summary of the news in case you missed it:

  • Kepler reveals 1200 new planet candidates – including 68 earth-sized planets, 5 of which are in their star’s habitable zone!
  • One system contains no less than SIX transiting planets!
  • Updated table of confirmed Kepler Discoveries, including the new 6-planet Kepler-11 system.

    The Kepler team have also released a scientific paper on the new planet candidates for anyone interested in the details (including lots of nice graphs showing the planet distributions too!).

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  • Kepler discovers the first extrasolar rocky planet!

    Artist's impression of Kepler 10-b (Credit: NASA/Kepler Mission/Dana Berry)

    Full story at http://kepler.nasa.gov/news/nasakeplernews/index.cfm?FuseAction=ShowNews&NewsID=94
    Star and planet stats at: http://kepler.nasa.gov/Mission/discoveries/kepler10b/ (Kepler ID is 11904151)
    Discovery paper at: http://kepler.nasa.gov/files/mws/Batalha_N_Kepler-10b.pdf

    Big news today – Kepler has discovered its first extrasolar rocky planet, around a sun-like star about 564 lightyears away! Full stats, including the transit lightcurve can be found here. Interestingly the star may be very old – the age estimate is around 11.9 billion years – about as old as stars can get in our galaxy!

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    Planethunters: How to download Kepler lightcurve data! (for basic users)

    As promised, here’s the second part of my tutorial (following on from my previous post), explaining how to download Kepler lightcurve data for the stars on planethunters.org! Note however that this is intended for somewhat more advanced users than the previous one – you’ll need to know your way around Microsoft Excel for this!

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    Planethunters: How to ID a star on the Kepler Data Search site (updated to Q2)

    Kepler Search Page (screencap)


    A lot of people have asked how to identify a star that they see on the Planethunters website. Apparently the programming team will be adding something soon that says what the Kepler ID (KID) of the star is, but in the meantime I’ll show you how to track it down yourself!

    The good news is that it is possible to go to the Kepler Data Search page at http://archive.stsci.edu/kepler/data_search/search.php (shown in the screencap on the left) and find all the stars listed on the PH site, but it’s not quite as straightforward as typing the ID of the star into the search forms there – the stars on the PH site have their own ID numbers with APH or SPH in front of them, and these are not the same as the official Kepler IDs used in the Kepler catalogues. However, all the information you need to find a star is on the PH site.

    If you look at the source page for a star (e.g. http://www.planethunters.org/sources/SPH10052245 ) you’ll see on the right-hand side four “stats” for the star – “Type of star”, “Apparent visual magnitude”, “Teff“, and “Radius”. You don’t need the Type, but you’ll need the other three, so make a note of those numbers (or remember them).

    If you look at the Kepler Data Search Page, you’ll see a lot of places where you can enter numbers to search for things! It might seem a little intimidating at first, but don’t panic! Here’s what you need to do:

    Continue reading ‘Planethunters: How to ID a star on the Kepler Data Search site (updated to Q2)’

    Happy 2011!

    Happy new year to everyone visiting this site and reading my science blog (which of late has turned into more of a Planethunters blog)! I really appreciate your visits and your comments – please do spread the word about the site to anyone else who may be interested, and if you’re on other sites or discussion boards then feel free to post links back to any articles of interest here!

    I have no intention of slowing down in 2011, so stay tuned for more posts! :)

    Planethunters: Planetary transit depths


    Is this a planet?

    ...or is this?

    Which of the two lightcurves shown above contains a planetary transit? If you’ve been following my blog then you’ll know the answer is the one on the right, since that’s the Kepler-5b graph from my last post about planetary transits! The graph on the left shows a detached eclipsing binary, which is consists of two stars orbiting eachother at a great enough distance that they are two distinct objects – as they orbit their centre of mass, the stars pass in front of eachother and reduce the total light coming from the system, which manifests as the dips in the lightcurve. So in that case, the transit is caused by a star and not a planet.

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    Planethunters: More examples of planetary transits

    One of the questions that comes up quite frequently on the planethunters.org forums is “what does a planetary transit look like”? That’s been partially answered by this post by Matt Giguere on the PH blog, but I’ve come across some more examples that planethunters might find useful.

    You may remember that in January 2010, the Kepler team announced the discovery of the first five exoplanets from Kepler data. The lightcurves for the stars that these planets orbit are actually available online, and they’re available in a text format that makes it easy to import into a spreadsheet program! So, this is what the lightcurves for the transits of these confirmed planets look like! (click on them to see a larger image):

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    Planethunters: Making sense of the lightcurves

    Over the past week I’ve been having a whale of a time looking at lightcurves at http:/www.planethunters.org (I’m on there as EDG) – well, actually I seem to be spending more time discussing them and trying to figure them out! I’ve learned a few things in the process that might be useful to other planet hunters out there:

    Making sense of Eclipsing Binaries

    I’ve learned a lot about the light curves of eclipsing binaries (EBs) this week, which consist of two stars orbiting eachother with one star passing in front of the other as seen from our perspective (which changes the light curve). If you’re looking through the data and want to see what the lightcurves for these EBs look like, then check out pages 18-22 of this Kepler paper (right-click the link and select “save as” to save it), which shows some typical examples of detached, semi-detached, over-contact, ellipsoid, and irregular binaries (there’s an explanation on page 17 for what these types mean – “detached” means that the stars are far enough away to be distinct from eachother, “semi-detached” means that one star has overflowed its roche lobe and is distorted, and “over-contact” means that the two stars are close enough to share a common envelope (i.e. both have overflowed their roche lobes). A dead giveaway for detached eclipsing binaries is that there may be two dips on the lightcurve, but one is shorter than the other.
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    Planethunters: Want to find an extrasolar planet? Now you can!

    Sample transit chart from planethunters.org (Simulated planet)

    Planet Hunters is a brand new “citizen science” site, like Galaxy Zoo (where participants identify galaxies from images) and Moon Zoo (where participants identify and catalogue craters on the moon) – it literally just went online a few hours ago. This time, your task (should you choose to accept it!) is to look through Kepler science data looking for tell-tale dips in brightness caused by planets transiting across the face of the target stars! (the Kepler spacecraft basically stares at a fixed point in the sky containing hundreds of thousands of stars, and it monitors the brightness of all of them, looking out for dips caused by transiting planets).

    It does take a while to get used to the brightness graphs, but you get the hang of it eventually. I’ve already found a couple of known transiting planets (it tells you whether it’s a “Kepler Favourite” or not, which presumably means it’s a known planetary system), correctly identified a simulated planet around a giant star (they throw some simulated data in occasionally to check that you’re finding things properly!).

    There might still be a few bugs and issues in the discussion forums, but they’re rapidly getting them sorted out. It’s a brillianty idea and it’s all very exciting – I’ve had a look at 50 systems so far and found a few interesting ones (I’ve collected them here, and I’ll be adding more as time goes on). They also have a Facebook page and a Twitter feed to follow as well!

    So here’s a perfect opportunity to join in and contribute to scientific discovery – and who knows, you might even find a planet! Head over to http://www.planethunters.org now and start looking! :)

    [Review] Fun with Gravity Simulator

    Lately I’ve been playing around (again) with a very interesting program called Gravity Simulator. I’ve been using it on and off for the past four years or so, and it’s proved to be a very useful tool for worldbuilding.

    Gravity Simulator is a Windows-based program that allows you to create celestial objects orbiting eachother and see what happens to their orbits under the influence of gravity. You can create planets orbiting stars, satellites orbiting planets, and even asteroid belts – if it can orbit something, it can be made to work here. The algorithms used in the program don’t quite account for everything (for example, the change in orbit caused the transfer of angular momentum between two bodies by tidal forces is not calculated), but the results are still very accurate.

    Planetary orbits evolving (spiralling outwards) while a star loses mass

    The good points are that it’s a very powerful orbital modelling tool, and known phenomena such as orbital resonances and the Kozai mechanism (where a planet’s eccentricity can be increased by interactions with a nearby massive object in an inclined orbit) have been known to naturally come out of the simulations. It can also output to a data file that you can then use to plot graphs of parameters using Excel (e.g. semimajor axis vs time), and can output screenshots too so that you can make animations if you have movie-making software.

    To create a system, you just enter the mass and orbital parameters for all the objects and then set it going – you can even create entire asteroid belts by getting it to create many objects with a range of parameters that you specify (though the more objects you have, the more processing is required which obviously slows things down). The program uses a ‘timestep’ system, in which it recalculates everything once per timestep – a smaller timestep means that the resolution of the interactions is higher and they are more accurate as a result, but the downside is that it takes longer to do the calculations. If the timestep is set too large however then the accuracy can be compromised – so the trick is to find a value that is a balance between processing speed and accuracy, which varies depending on what you’re looking at. If you do it right though, you can run a simulation for hundreds of thousands (or millions) of years of simulated time if your system is left running for long enough. This literally brings stuff that formerly was done on supercomputers into the hands of desktop users!

    To show off a bit, here’s a relatively basic example of a sim I made – 10 closely spaced planets the same size and mass as Earth, separated by 0.1 AU between 1 and 2 AU from the sun. This is what happens when the system is left to run for 175000 years (every second of video corresponds to the passage of 747 years of simulated time) – all of the action is in the first 2:50 mins of the video, after that nothing much happens other than a bit of precession of the remaining orbits. The planets start off in circular orbits but then they start to get unstable and individual worlds eventually start making close approaches to eachother, which really disrupts their orbits. This one has it all – orbital precession, collisions, and planets thrown into very eccentric orbits! At the end of the run, only four planets are left, and I suspect that if I’d left it running for longer one or two of those might eventually be lost too.

    Orbital Evolution of 10 close planets, simulated over 175,000 years

    There’s a good discussion forum for it too, and the author of the program is there quite often and is very helpful. Being a rather specialised program, only a handful of people post to the forums on a regular basis (I am one of them – I post there as “EDG”) but there’s a lot of interesting material posted there (especially by frankuitaalst, who posts a lot of very interesting animations and graphs of resonances). I’ve done some investigations myself of the Kozai mechanism, and used the program to track the evolution of asteroid orbits while a star loses mass as it changes from red giant to white dwarf.

    This is why I think Gravity Simulator is so great – it’s an excellent tool for curiosity-driven science (the best kind of science, I think!). I know that more often than not I didn’t have a clue what the result would be when I started running my simulations, and it’s really fun to see how a complex system turns out. As a result, it’s fantastically educational too.

    The downside is that the program is a little fiddly to use, and it’s probably going to be a bit scary at first if you haven’t had any previous experience with orbital dynamics. There are example simulations that you can download from the gravity simulator website though, and you can find the Tutorial/Help File there too which explains how everything works (you can also access this page through the Help menu in the program). Plus you can always ask for help on the forums if you’re stuck!

    Another thing to be aware of is that the version of the program that you can download from the website via the download page there is somewhat old – once you’ve installed it from there, you should grab the latest beta of the executable from the forums, copy that into the folder you installed it to, and use that as the executable instead. This adds some very handy functionality, including the ability to create new objects with a range of values (handy for asteroid belts) and to dynamically vary the timestep so that it slows down when objects get close enough to gravitationally interact.

    Overall, Gravity Simulator is a great educational tool and produces some fascinating results. It’s pretty much unsurpassed as an general orbital modelling tool (I’m sure orbital dynamicists use their own custom programs that are way more technical, but this is great for us non-professionals!), and there’s a lot of support for it (many sample simulations can be found on the rest of website as well as on the forums). It’s well worth checking out and playing around with anyway, and if you have any interest in orbital dynamics then it’s a must-have!