Archive for the 'Gaming' Category

[Boardgames] High Frontier – first session report!

HFcover
High Frontier is a realistic “science-adventure boardgame” where you play the role of space agencies who research technologies, launch them on rockets into the solar system to exploit the resources out there, and build extraterrestrial factories that in turn can build new fancier technologies. These give you victory points, and once you’ve built a certain number of factories, the game ends and you count up the VPs. It’s a little intimidating at first, but between a good walkthrough and the High Frontier yahoo group I managed to figure it out enough to give it a shot. The game itself does have a lot of science in it (the map does look a bit terrifying, but it’s actually very realistic in terms of energy requirements), but once you look at the actual gameplay it’s actually not that hard to understand what’s going on.

If you don’t know about the High Frontier board game then its BoardGameGeek page has lots of info. It’s available from most board game stores or directly from Sierra Madre Games – there’s one expansion out already that covers the outer solar system (the rules for the expansion are already in the base game), and there’s a new High Frontier: Colonization expansion coming out soon that extends the map further into the outer Kuiper belt and adds new rules for colonies (you can preorder that from SMG too).

So here’s a little session report that I wrote of our first attempt at playing it over the weekend. We do plan to play again so hopefully I’ll be able to take some pictures of the action next time, and I’ll write up a proper review of the game after a few more playthroughs. Meanwhile, enjoy the action :) .

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I finally managed to play High Frontier for the first time last night after spending all week poring over the rules… AND IT WAS AWESOME! :) .

I played with two gaming buddies – I picked ESA, one picked NASA, and the third picked China. We played using only the basic rules and we started off with just the basic map, but we brought in the expanded map (out to Saturn) later on for more targets. We had a spot of bother straight away because the first thruster that was picked was a 1-0 solar sail and we were trying to figure out how it worked, but we solved that and got going.

NASA was first into LEO and decided to head off to asteroid Phaeton on its solar sail and with an ISRU 4 robonaut just so we could get a rocket going somewhere to see how that all worked. They took a few turns to get there, landed, and (unsurprisingly) failed the prospect roll. Then they decomissioned the rocket, started up a new one at LEO and headed off to the main belt.

China was in the air next with the other robonaut/solar sail combo, headed off to asteroid Khufu and actually managed to prospect there successfully to get a claim! But they didn’t have a refinery with them so they decommissioned and sent up another rocket there with a robonaut/refinery combo so they could set up a factory later.

ESA (that’s me!) took its sweet time building its rocket (everything in ESA is built by committee, you know). However, we were ambitious from the start and went for a full three-stage (robonaut-refinery-thruster) rocket setup for our first launch – we weren’t having any of this namby-pamby hippy solar sail crap! :) We built a MAN’S rocket – a Ponderomotive VASIMR! But that meant we had a rocket that was about twice as heavy as the others to launch (mass 9 vs mass 4 and 5) so we had to spend more time building up fuel. Eventually ESA got into LEO though, to much cheering from mission control :) , and decided its mission target was asteroid Minerva in the Gefion family.

Unfortunately by this time the pesky Americans had managed to launch their new rocket from LEO with a better thruster, and had beaten ESA to the asteroid belt, where they started their nefarious goal of blackening the asteroid belt by zapping as many of them as possible from orbit! There was much wailing and gnashing of teeth at ESA as we watched Minerva and the other small rocks of the Gefion family being mercilessly blackened by NASA’s rayguns – particularly as the ESA rocket was already enroute just past the Sun-Earth L2 Lagrange. NASA at least managed to prospect Ceres successfully but only because they couldn’t really fail that!

So Plan B was hastily assembled at ESA mission control, and we decided to try our luck at asteroid Hertha in the Nysa family, where our ISRU 2 raygun would be useful too. [I was going for size 3 worlds because I could land/take off from them without needing lander fuel - I had thrust 3, -1 for wet mass, +1 for beamed power, and I could use the afterburner to get another +1 for a total of 4 thrust. Also, size 3 is a 50:50 chance of actually getting a claim, which is better than 1 in 6 or 1 in 3].

Naturally, the universe continued to mock ESA as we also managed to completely blacken the Nysa family once we got there :( . But at least we could refuel on Hertha, and Plan C was formulated after all the players agreed to use the Expanded Map to find more targets (otherwise I was kinda screwed, since there aren’t any other size 3 hydrated bodies on the basic map). With new vistas of space open to us, ESA decided to head off to asteroid Lutetia to see if we could stake a claim there.

Meanwhile, the Chinese had managed to get their factory set up at Khufu, and managed to develop the Zubrin thruster there (uh-oh…), and promptly decided to use that to conquer the solar system by sending it back to Earth and loading up another robot/refinery package on it to build another factory elsewhere. Since the Zubrin drive basically allows them to go anywhere in one turn (15 thrust – 1/3 fuel/burn), they promptly set up shop on Jupiter’s outermost Galilean satellite Callisto.

While this was happening, NASA had been happily turning the Koronis cluster in the asteroid belt into a blackened wasteland, and had moved on to the Vesta cluster where they finally managed to get claims on Vesta, Unitas and Eichsfeldia. They built a factory on Eichsfeldia, refuelled there, launched again to plunder more asteroids, and promptly turned themselves into a new crater on asteroid Ida [they failed the 'rapid rotation" crash hazard roll], thus ending their asteroid-killing spree. Fortunately their new factory was nearby so they sent up a freighter with a new instance of their black (robonaut?) card to pick that up with an earthbound rocket later (they didn’t really get a chance to do much after that).

ESA’s mission to Lutetia was also a disaster (the dice really hated me!), but at least we managed to refuel on its now scorched, blackened surface. ESA obviously had the utmost trust in their equipment by having so many backup plans, but at this point we were getting a bit desperate. That said, I guess it was testimony to our spacecraft that it had survived for so long and visited so many targets (there really should be some kind of VP reward for doing that with a single ship…). So, while the Chinese were busy zipping around the solar system and setting up their new base in Asgard’s ice spires on Callisto, we made a last-ditch effort to stake a claim on asteroid Hygiea.

Hygiea’s ‘siblings’ Badenia and Friederike turned out to be a bust, but FINALLY ESA got lucky on Hygiea itself and managed to stake a claim and build a factory there (we landed on fumes!)! Cue much raucous celebration at ESA Mission Control!!

ESA didn’t have much of a plan after that, but we noticed that we could actually get to Ganymede and at least claim that. Armed with our newly-minted Nanobot robonaut (black, ISRU 1, buggy) the refuelled ESA rocket managed to land on Memphis Facula and claim both Ganymede locations (no factory though since I didn’t have a refinery)! [this was particularly cool moment for me, since I'd spent a good chunk of my PhD studying Ganymede, so it was only fair that I claim it! :) ]. ESA and China now both had claims in the Galileans and were eyeing eachother warily over the gap – fortunately the Chinese didn’t try to jump ESA’s Ganymede claims though.

Having accomplished ESA’s main mission – and being quite tired by this point since it was now the wee hours of the morning – I wasn’t actually sure what to do next so I ended up turning my rocket into an outpost on Ganymede and attempted to start a new rocket at LEO to find a new target. China had meanwhile turned its greedy eyes on NASA’s Vesta claim, claim jumped it and built a factory on it for good measure. I’d just managed to boost my rocket into orbit and was considering a trip to Mars, but the Chinese managed to get Space Tourism (Space Venture) and then paid the 5 WT to end the game since they had three ET factories (Khufu, Callisto, and Vesta).

So the Chinese won by miles (I think they ended up with 24 VP, and ESA and NASA both had 9 VP), but despite the length of the game and our initial trouble we all agreed that it’d be fun to try it again now that we had some idea what we were doing, so I consider that mission accomplished! :)

I think we did everything correctly, but being our first game I’m sure we probably slipped up in a few places (and we’re still not sure what the general strategy should be). But I’ll ask questions on the HF Yahoo Group and hopefully get those sorted out by the next time we play! (and next time, I’ll take photos ;) ).

[2300AD] Near Star Map Astrosynthesis DB file

This week I received an email request for the Astrosynthesis DB file that I used to make my realistic 2300AD near star/arms map, and after digging it up I figured I may as well post it for everyone to use. It uses a special version of the realistic stellar databases that I’ve presented elsewhere on this site – it has the 2300AD-specific names for the stars and systems, so it shouldn’t be used for scientific purposes (I think it just uses the RECONS + DENSE + Hipparcos databases). As usual, please don’t redistribute this yourself – just link back to this page if you want to spread the word!

Instructions: Click the image below to download the 2300AD_DB.zip file, unzip it into a local folder, open Astrosynthesis 3.0, and open the unzipped 2300AD.AstroDB file from there. Hopefully it’s some use! :)

2300AD Astrosynthesis 3.0 database file



Copyright stuff: The 2300 AD game in all forms is owned by Far Future Enterprises. Copyright 1986 – 2012 Far Future Enterprises. 2300 AD is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.

[Stellar Mapping] The 2300AD Near Star Map

The 2300AD Near Star Map

The 2300AD RPG – originally published by Game Designer’s Workshop in 1988 – presented an excellent gritty, realistic near-future hard sci-fi setting with lots of exploration, mystery, and interesting aliens. It’s also about to be republished by Mongoose Publishing as a setting for their version of the Traveller RPG!

One of 2300AD’s most interesting features is that the setting is built around a realistic (for the 1980s) Near Star List based on the Gliese Catalogue (2nd Version). FTL travel in 2300AD has a maximum range of 7.7 lightyears, resulting in the creation of “Arms” that extend from Sol to connect only the stars that are within this range of eachother (this limit can potentially be extended to 11.55 ly using Stutterwarp tugs, but this is expensive and uncommon).

There are three of these Arms, each colonised by a different political power in the setting – the French Arm, the Chinese Arm, and the American Arm. The French Arm stretches “upwards” from Sol towards Galactic North, ending at the orange giant star Arcturus. The American and Chinese Arms share the same beginning, but split off so that the American Arm heads Coreward/Spinward while the Chinese Arm sprawls around the (galactic) southern part of the solar neighbourhood.

Unfortunately the Near Star List (NSL) has not been updated for the new version of 2300AD. A lot of stars have been discovered in the solar neighbourhood since the late 1980s (as shown on my Stellar Mapping page), and the locations and distances of existing stars have been greatly refined since then too – so how does the updated stellar data affect the Arms?
Continue reading ‘[Stellar Mapping] The 2300AD Near Star Map’

Website Update: Stellar Mapping page updated!

My new Stellar Mapping page is finally online! This is a complete rewrite of my previous “Realistic Astrography” page, and now includes Equatorial to Galactic co-ordinate conversion files, the complete RECONS (2012) and DENSE star lists, as well as all the data from the Hipparcos, Gliese 3, and Yale catalogues for stars out to 300ly from Sol! And the Further Stars list is also in there too :)

RECONS-coreward

RECONS dataset, looking towards the galactic core.

The focus has moved away from Traveller and its hex map format (I realised that I was taking accurate data and then making it inaccurate by forcing it into hex map format, so I’ve dropped that completely) and moved towards raw data and Astrosynthesis, but this will still be very useful for anyone interested in using realistic data for the stars near Sol.

You can check it out at http://evildrganymede.net/rpgs/stellar-mapping/

I’ll be writing some articles in the coming weeks to expand this – this will include how to use the Vizier stellar databases, and what this means for the 2300AD RPG!

System Book 1: Katringa now available!

I’ve been spending the past few months working for Spica Publishing on a new supplement for the Mongoose Traveller RPG called System Book 1: Katringa, and I am pleased to say that it is now available for purchase!

There’s actually some science in it too, since I used my realistic planetary system generator (which is based on the latest research) to make the system, and I made the physical details of the young A8 IV primary star, its planets, their orbits and Katringa itself as realistic as possible (I even figured out the orbital evolution of the moons of the gas giants in the system!). So if you’re looking for an interesting new planetary system for your SF games then please do check it out!

Welcome to Katringa!

Spica Publishing is pleased to announce that its latest product – System Book 1: Katringa – is now available from RPGnow and DrivethruRPG. This 30-page PDF is written by Richard Hazlewood with physical data by Constantine Thomas, and is available for $6.99.

System Book 1: Katringa is the first in a series of books from Spica Publishing that describes a complete planetary system and its society, and is designed for use with Mongoose Traveller or any science-fiction RPG. Katringa is a former corporate mining colony that is gradually being allowed more independence over time, although corruption still pervades the government. Conditions are harsh in the asteroid belt close to the system’s energetic primary star, but the riches are worth the risk.

System Book 1: Katringa includes:
- A realistic planetary system, based on current astrophysical knowledge.
- Details of the worlds in the system, including the mineral-rich Idowa Belt, the gas giants Accra and Yendi and their moons, and Olufemi and the Outer Asteroids.
- A planetary map of Katringa showing major landmarks and settlements.
- A full physical description of Katringa, including a detailed breakdown of its geographical features and timekeeping system.
- Katringa’s unique African-influenced society, history and government.
- Important NPCs that may be encountered on Katringa, from all walks of life.
- Adventure seeds to occupy Player Characters while in the Katringa system.
- Detailed asteroid mining rules.

Download it today!

“Traveller” and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission. The Traveller Main Rulebook is available from Mongoose Publishing.

Ganymede in Minecraft!

While tinkering with the textures in Minecraft (yes, I know, it’s got me too) it occurred to me that I could actually replace the moon texture with something more… interesting. So voila, Ganymede in minecraft!

Ganymede in Minecraft!

I’m half wondering if I could replace the sun with something more interesting too, though I do quite like the “pulsar sun” in the Painterly pack…

EDIT – I might as well make it available! :) Right-click on this link (or left-click it to see the image), save the file as “moon.png”, find and open up minecraft.jar, and put the file in the terrain folder in there (overwriting the existing moon.png that’s in there). If you don’t know how to do that, ask on the minecraft forums. This shouldn’t screw anything up, but if it does then don’t blame me ;) .